
A student project creating a breakout clone.
The game features 3 levels of increasing difficulty, a paddle size upgrade and a paralyzer hazard.
An level editor is also included where you can edit and save up to 3 different board layouts. Choose the size of the board, the brick health and type, then test your creation.
I have left the debug key 'R' in the build which can be pressed during gameplay to immediately return to the previous screen.
Audio assets are shared from another student project I worked on called 'The Ethereal Trial' which information on that game can be found here.

Brick Clone Gameplay
The purpose of this project was to learn the basics of C++ coding. The game was completely programmed within Visual Studio 2019 and importing SFML multimedia library.
All mechanics were designed by me and I incorperated some more advanced features to the game play and editor that went beyond the requirement of the project.
For gameplay this included having the ball's speed be influenced by the motion of the paddle at the time of the paddle-ball collision.
In the editor I made it possible to select the size of the board in addition to just selecting brick types or turning bricks on or off.
You can download and play Brick Clone Game from my

