PROJECTS
Here are the projects that I have taken part in. Feel free to click the links for more information and download locations.
Latest Projects
THE ETHEREAL TRIAL
THE ETHEREAL TRIAL
A 2D multiplayer pixel art top down party brawler set in a fantasy theme, completed by a team of students of multiple disciplines for the final major project of their degree.
BRICK CLONE GAME
BRICK CLONE GAME
Another Breakout clone programmed entirely in visual studio using C++ and the SFML multimedia library
Previous Projects
PULSE
PULSE
A short narrative game which explores the symptoms of anxiety, with puzzle elements which we created as part of a University project.
FANTASY PUZZLE ARENA
FANTASY PUZZLE ARENA
A multiplayer match three game with a twist. Charge your attack meter by created matches, then attack your opponent.
DEFECTIVE DETECTIVE
DEFECTIVE DETECTIVE
Defective Detective is a cyberpunk themed side scrolling shooter prototype inspired Contra: Hard Corps. Homing missile the snipers, slide attack the enemies and climb along the bars as you make your way to a Final showdown.
UNIVERSAL TREASURE
UNIVERSAL TREASURE
Have fun while you connive against your opponents in this connected worlds themed tabletop card game in which you try and get the most points by rotating and flipping everyone's keys.
OUTRUN: NOIR
OUTRUN: NOIR
Outrun: Noir is a side scrolling vehicular shooter, marrying the memorable retro visual style of the 1980's with the timeless Noire gangster theme.
The Beginning
UNITY & GOBLIN ROLL OUT
UNITY & GOBLIN ROLL OUT
A look at my early work with the Unity game engine and the resulting game demo Goblin Roll Out, a short time trial racing game where you are a goblin in a glass ball trying to get a fast time around a track.
UNREAL ENGINE 4 & FACILITY
UNREAL ENGINE 4 & FACILITY
My first introduction to the Unreal engine was part of level design course that focused on creating a map and game flow level design document as a proposed DLC expansion for an existing game. We were then tasked with creating a game prototype based off those documents using Unreal Engine 4 which I called Facility.